Note: Play the web version on Firefox, I get (auto move)  when play in Chrome.

Instruction:

 Arrow/WSDA : move character

Spacebar: pick, throw(if you are holding the sandwich press spacebar again to throw)

R: reload game.

The game was made to join the Butterscotch ShenaniJam 2018

After seeing the three themes: I see the word sandwich so I make this game. Actually I intend to make the player sticky after getting hit by the sandwich but it's a pain and I don't have time for that. 48 hours jam. Yay!

The Achievements( for fun):
  1. Gameboy - Your game only uses 8-bit soundfx and is in the classic gameboy 4-color green palette.
  2. Mozart - compose your own music.
  3. Maverick - Your team size is 1.

This is a 4 color game (using gameboy original colour pallette)  in which you pick up sandwich and throw them at your enemy. 

The sandwich will expire so don't get surprise when the sandwich almost reach the enemy and disappear.

The player will have 2 life and it refill in the new scene while the enemy only have 1.

Sometime you don't understand what is going on but it's okay since it was my intent.

Questions I ask I answer:

  1. Why the game looks ugly? - I don't want to answer.
  2. Is it even playable? Yes ...
  3. Why when I pick the sandwich I die? - If the enemy just throws the sandwich, and it's still moving. You take the sandwich mean you take the hit.
  4. Why did I even make this game? ...

The game was made using Godot Engine, Bfxr for audio, beepbox.co for bgm, pixilart for sprite. 

Thanks for playing and sorry for my bad english.

Download

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Click download now to get access to the following files:

SandwichThrower.zip 9 MB

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